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Painkiller: Hell Wars 



 
$9.99 Add to Wish List
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Publisher: Dreamcatcher
Developer: People Can Fly
Platform: Xbox
Category: Shooter
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Blood and Gore
Violence
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Gothic Story, Frantic Gameplay. Painkiller is an award-winning first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It’s an adrenaline addict’s nightmare, where hellish monsters swarm in seemingly endless mobs.

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$2.99

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Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs. Graphically, Painkiller is unmatched. Played out over more than 20 completely unique and different levels, the proprietary 3D engine puts out 100X the polygons of the latest shooters, while adding increased texture quality and the latest lighting and shadowing techniques. Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.

You play as Daniel Garner, a seemingly regular guy who has just been killed in an horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, you struggle to uncover the reasons why you've been denied entry into heaven. Awaiting your purification, you must fight through a seemingly endless number of demon soldiers as you attempt to stop an imminent unholy war.

ENGINE:
The proprietary PAIN Engine puts out 100X the polygons of the latest shooters, while adding increased texture quality and the latest lighting and shadowing techniques. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting. The game features 24 single-player levels, each entirely unique with virtually no texture reuse between levels. The average level is 350,000 polygons, and also incorporates advanced vertex and pixel shaders, including water, glass, volumetric lights and fog, etc.

MULTIPLAYER:
Painkiller's Multiplayer mode is powered by GameSpy for in-game and external server browsing. We're currently targeting 32-player servers with the following 5 modes:

1) Deathmatch - The objective in Deathmatch is to kill as many opponents as possible. The player is on his own, playing in "me against the world" fashion.

2) Team Deathmatch - A mutation of Deathmatch, in which the competition is between teams made up of a number of players, trying to outkill the other teams.

3) People Can Fly - A modification of Deathmatch 1 on 1. In this mode both players have only the Rocket Launchers. The damage to the other player can be done only when he is airborne: it can be done by shooting the rocket exactly under the enemy's feet.

4) Voosh - Voosh is a multiplayer mode in which each player has the same weapon. After a certain period of time each player's weapon is switched to either the next in line (set by the server), or a random one. All weapons have infinite ammo.

5) The Light Bearer - This mode assumes that Quad Damage never wears off. The first player who takes the Quad, can use it as long as he stays alive. Also, with every successful frag, the player gets +10 HP. When he is dead, he drops the Quad, and another player can pick it up. The winner is a person who has the Quad at the end of the game. However, every time someone picks up the Quad, the limit time is raised by 30 seconds, to make it possible for other players toget their chance.
* Intense gameplay: The player will be constantly outnumbered, fighting against seemingly insurmountable odds.

* Includes Xbox Live Multiplayer action!

* Next-generation graphics: The game uses the proprietary 3D “PAIN Engine” capable of pumping out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques.

* Combo weapons: All weapons come in pairs, with a primary and secondary fire.

* Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 66 souls collected.

* Lasting replay value: Painkiller features a standard single player campaign, with additional modes to encourage replay. The game also features full multiplayer Xbox® Live support.

* Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments.

10.0
Out of 10
Challenge
10.0
Controls
9.0
Graphics/Animation
7.0
Interface
9.0
Responsiveness
9.0
Sound
9.0
Storyline
10.0
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Recent Reviews
Very Original
By: Apothos Dirge    Favorite Category: Shooter     Date:  8/20/2009
This game was fantastic. The story was very original to me. The weapons were great. The bosses were huge. Everything was perfect about this game. However if you are a multiplayer fanatic then be prepared to be a little disapointed because no one plays this game. I only seen one person that played multiplayer and I had this game for about a year. But this game was very satisfying when you take out ...[More]




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